MILKDROP_PRESET_VERSION=201 PSVERSION=2 PSVERSION_WARP=2 PSVERSION_COMP=2 [preset00] fRating=5.000000 fGammaAdj=1.000 fDecay=0.950 fVideoEchoZoom=0.498 fVideoEchoAlpha=0.000 nVideoEchoOrientation=3 nWaveMode=0 bAdditiveWaves=1 bWaveDots=0 bWaveThick=0 bModWaveAlphaByVolume=0 bMaximizeWaveColor=0 bTexWrap=1 bDarkenCenter=0 bRedBlueStereo=0 bBrighten=0 bDarken=0 bSolarize=0 bInvert=0 fWaveAlpha=0.001 fWaveScale=0.010 fWaveSmoothing=0.630 fWaveParam=-1.000 fModWaveAlphaStart=0.710 fModWaveAlphaEnd=1.300 fWarpAnimSpeed=1.000 fWarpScale=1.331 fZoomExponent=1.00000 fShader=0.000 zoom=13.29089 rot=0.00000 cx=0.500 cy=0.500 dx=-0.28000 dy=-0.32000 warp=0.00909 sx=1.00000 sy=1.00000 wave_r=0.650 wave_g=0.650 wave_b=0.650 wave_x=0.500 wave_y=0.500 ob_size=0.000 ob_r=0.000 ob_g=0.000 ob_b=0.000 ob_a=1.000 ib_size=0.000 ib_r=1.000 ib_g=0.000 ib_b=0.000 ib_a=1.000 nMotionVectorsX=12.800 nMotionVectorsY=9.600 mv_dx=0.000 mv_dy=0.000 mv_l=1.000 mv_r=1.000 mv_g=0.910 mv_b=0.710 mv_a=0.000 b1n=0.000 b2n=0.000 b3n=0.000 b1x=1.000 b2x=1.000 b3x=1.000 b1ed=0.250 wavecode_0_enabled=0 wavecode_0_samples=512 wavecode_0_sep=0 wavecode_0_bSpectrum=0 wavecode_0_bUseDots=0 wavecode_0_bDrawThick=0 wavecode_0_bAdditive=0 wavecode_0_scaling=1.00000 wavecode_0_smoothing=0.50000 wavecode_0_r=1.000 wavecode_0_g=1.000 wavecode_0_b=1.000 wavecode_0_a=1.000 wavecode_1_enabled=0 wavecode_1_samples=512 wavecode_1_sep=0 wavecode_1_bSpectrum=0 wavecode_1_bUseDots=0 wavecode_1_bDrawThick=0 wavecode_1_bAdditive=0 wavecode_1_scaling=1.00000 wavecode_1_smoothing=0.50000 wavecode_1_r=1.000 wavecode_1_g=1.000 wavecode_1_b=1.000 wavecode_1_a=1.000 wavecode_2_enabled=0 wavecode_2_samples=512 wavecode_2_sep=0 wavecode_2_bSpectrum=0 wavecode_2_bUseDots=0 wavecode_2_bDrawThick=0 wavecode_2_bAdditive=0 wavecode_2_scaling=1.00000 wavecode_2_smoothing=0.50000 wavecode_2_r=1.000 wavecode_2_g=1.000 wavecode_2_b=1.000 wavecode_2_a=1.000 wavecode_3_enabled=0 wavecode_3_samples=512 wavecode_3_sep=0 wavecode_3_bSpectrum=0 wavecode_3_bUseDots=0 wavecode_3_bDrawThick=0 wavecode_3_bAdditive=0 wavecode_3_scaling=1.00000 wavecode_3_smoothing=0.50000 wavecode_3_r=1.000 wavecode_3_g=1.000 wavecode_3_b=1.000 wavecode_3_a=1.000 shapecode_0_enabled=0 shapecode_0_sides=100 shapecode_0_additive=0 shapecode_0_thickOutline=0 shapecode_0_textured=0 shapecode_0_num_inst=1 shapecode_0_x=0.500 shapecode_0_y=0.500 shapecode_0_rad=0.49138 shapecode_0_ang=0.00000 shapecode_0_tex_ang=0.00000 shapecode_0_tex_zoom=1.00000 shapecode_0_r=0.000 shapecode_0_g=1.000 shapecode_0_b=1.000 shapecode_0_a=1.000 shapecode_0_r2=0.000 shapecode_0_g2=0.000 shapecode_0_b2=0.000 shapecode_0_a2=0.000 shapecode_0_border_r=1.000 shapecode_0_border_g=1.000 shapecode_0_border_b=1.000 shapecode_0_border_a=0.000 shape_0_per_frame1=x=.5;y=.5; shapecode_1_enabled=0 shapecode_1_sides=24 shapecode_1_additive=0 shapecode_1_thickOutline=0 shapecode_1_textured=1 shapecode_1_num_inst=1 shapecode_1_x=0.500 shapecode_1_y=1.800 shapecode_1_rad=0.01120 shapecode_1_ang=0.00000 shapecode_1_tex_ang=0.00000 shapecode_1_tex_zoom=0.81954 shapecode_1_r=1.000 shapecode_1_g=1.000 shapecode_1_b=0.000 shapecode_1_a=1.000 shapecode_1_r2=1.000 shapecode_1_g2=1.000 shapecode_1_b2=1.000 shapecode_1_a2=1.000 shapecode_1_border_r=1.000 shapecode_1_border_g=1.000 shapecode_1_border_b=1.000 shapecode_1_border_a=0.000 shape_1_per_frame1=tex_ang=0.01; shape_1_per_frame2=x=.5-q4; shape_1_per_frame3=y=.5-q5; shapecode_2_enabled=0 shapecode_2_sides=34 shapecode_2_additive=0 shapecode_2_thickOutline=0 shapecode_2_textured=1 shapecode_2_num_inst=1 shapecode_2_x=0.500 shapecode_2_y=0.500 shapecode_2_rad=0.22167 shapecode_2_ang=0.00000 shapecode_2_tex_ang=0.00000 shapecode_2_tex_zoom=0.40839 shapecode_2_r=1.000 shapecode_2_g=1.000 shapecode_2_b=1.000 shapecode_2_a=1.000 shapecode_2_r2=0.000 shapecode_2_g2=0.000 shapecode_2_b2=0.000 shapecode_2_a2=0.000 shapecode_2_border_r=1.000 shapecode_2_border_g=1.000 shapecode_2_border_b=1.000 shapecode_2_border_a=0.000 shape_2_per_frame1=x=.5+q4;y=.5+q5; shape_2_per_frame2=rad=sin(time);; shapecode_3_enabled=0 shapecode_3_sides=4 shapecode_3_additive=0 shapecode_3_thickOutline=0 shapecode_3_textured=0 shapecode_3_num_inst=1 shapecode_3_x=0.500 shapecode_3_y=0.500 shapecode_3_rad=0.10000 shapecode_3_ang=0.00000 shapecode_3_tex_ang=0.00000 shapecode_3_tex_zoom=1.00000 shapecode_3_r=1.000 shapecode_3_g=0.000 shapecode_3_b=0.000 shapecode_3_a=1.000 shapecode_3_r2=0.000 shapecode_3_g2=1.000 shapecode_3_b2=0.000 shapecode_3_a2=0.000 shapecode_3_border_r=1.000 shapecode_3_border_g=1.000 shapecode_3_border_b=1.000 shapecode_3_border_a=0.100 per_frame_init_1=zoom=1; per_frame_init_2=xpos=0; per_frame_init_3=ypos=0; per_frame_1=//before inversion per_frame_2=scale = 1; per_frame_3=angle = time*.2; per_frame_4=translation_x = 0; per_frame_5=translation_y = 0.1; per_frame_6= per_frame_7=//complex inverted per_frame_8=iscale = 1; per_frame_9=iangle = 0.2; per_frame_10=itranslation_u = 0; per_frame_11=itranslation_v = 0; per_frame_12= per_frame_13= per_frame_14=// the möbius transformation per_frame_15=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector per_frame_16=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c per_frame_17=// so a/c and mu can be calculated outside of the shader per_frame_18= per_frame_19=a_r = cos(angle)*scale; per_frame_20=a_i = sin(angle)*scale; per_frame_21=b_r = translation_x; per_frame_22=b_i = translation_y; per_frame_23= per_frame_24=c_r = -cos(iangle)*iscale; per_frame_25=c_i = -sin(iangle)*iscale; per_frame_26=d_r = itranslation_u; per_frame_27=d_i = itranslation_v; per_frame_28= per_frame_29=// c^(-1) per_frame_30=c_inv_r = c_r/(c_r*c_r+c_i*c_i); per_frame_31=c_inv_i = c_i/(c_r*c_r+c_i*c_i); per_frame_32= per_frame_33=// a*c^(-1) per_frame_34=ac_r = (a_r*c_inv_r - a_i*c_inv_i); per_frame_35=ac_i = (a_r*c_inv_i - a_i*c_inv_r); per_frame_36= per_frame_37=// (bc-ad) per_frame_38=bcad_r = (b_r*c_r - b_i*c_i)-(a_r*d_r-a_i*d_i); per_frame_39=bcad_i = (b_r*c_i - b_i*c_r)-(a_r*d_i-a_i*d_r); per_frame_40= per_frame_41=// mu*c^(-1) per_frame_42=mu_r = bcad_r*c_inv_r - bcad_i*c_inv_i; per_frame_43=mu_i = bcad_r*c_inv_i - bcad_i*c_inv_r; per_frame_44= per_frame_45=q1 = ac_r; per_frame_46=q2 = ac_i; per_frame_47=q3 = mu_r; per_frame_48=q4 = mu_i; per_frame_49= per_frame_50=q5 = c_r; per_frame_51=q6 = c_i; per_frame_52=q7 = d_r; per_frame_53=q8 = d_i; per_frame_54= per_frame_55=monitor = bcad_r; warp_1=`sampler sampler_rand00; warp_2=`shader_body warp_3=`{ warp_4=` // sample previous frame warp_5=` ret = tex2D( sampler_main, uv ).xyz; warp_6=` warp_7=` // darken (decay) over time warp_8=` ret *= 0.95; //or try: ret -= 0.004; warp_9=`ret = tex2d(sampler_rand00,uv_orig); warp_10=`} comp_1=`shader_body comp_2=`{ comp_3=` comp_4=`float2 ac = float2(q1,q2); comp_5=`float2 mu = float2(q3,q4); comp_6=`float2 c = float2(q5,q6); comp_7=`float2 d = float2(q7,q8); comp_8=` comp_9=`float2 z = (uv-0.5)*aspect.wz; comp_10=` comp_11=`// (c*z + d) comp_12=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d; comp_13=`// mu/(cz+d) comp_14=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac; comp_15=` comp_16=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99; comp_17=` comp_18=`ret = tex2D(sampler_fc_main, moebius ); comp_19=`}